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Design Beyond a Screen: a Primer for VR, AR and the Multiverse

Posted on October 17th, 2017 in Articles by Graeme

Since the first iPhone, standard screens have been the medium for which we’ve been designing for most – usually apps and websites. As technology has advanced though, new avenues have slowly emerged (e.g. Augmented Reality and Virtual Reality) through which we can consume media and information in different ways.

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