Writings

Showing 21 to 30 of 51 posts.


Posted on September 16th, 2015 in Tutorials by Graeme

Creating a sound analyser with the Web Audio API

Part 2 of Analysing audio with the Web Audio API

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Posted on September 15th, 2015 in Tutorials by Graeme

Loading audio with the Web Audio API

This tutorial is part of the "Seeing Sounds with Three.JS" tutorial series. In this part we will be getting started with the web audio API to add music to an existing scene.

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Posted on September 9th, 2015 in Tutorials by Graeme

First person navigation with threeJS

This tutorial will show you how to navigate through a 3D environment using your keyboard's arrows, much like a first person shooter game such as Doom (or Halo these days). 

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Posted on September 7th, 2015 in Node.js by Graeme

MEAN stack on IBM Bluemix: configuring MongoDB

How to get the MEAN stack running on IBM Bluemix

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Posted on August 30th, 2015 in Articles by Graeme

Google’s material design language

This post aims to show why I found material design appealing to use in the first place, and also brief overview of the web application I created.

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Posted on August 10th, 2015 in Node.js by Graeme

The MEAN Stack on Heroku : configuring MongoDB and Gulp

How to configure MongoDB and Gulp to work on Heroku. 

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Posted on July 26th, 2015 in Tutorials by Graeme

Coding an infinite 3D world with three.js [Part 2]

Part 2 of creating an infinite terrain that can be used in combination with a Chase Camera

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Posted on July 26th, 2015 in Tutorials by Graeme

Coding an infinite 3D world with three.js [Part 1]

Part 1 of creating an infinite terrain that can be used in combination with a Chase Camera.

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Posted on July 25th, 2015 in Articles by Graeme

You can't escape this world (an infinite three.js world)

An Implementation of an infinite world using three.js

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Posted on July 25th, 2015 in Articles, Tutorials by Graeme

Creating an infinitely open 3D world with three.js

Thoughts about alternative ways to animate a terrain so that a user can navigate in first person

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